the objective was to penetrate through the fiefdom's defences and obtain information on Kraust's whereabouts.Īs the large Khorne scouting party is spotted they come under fire from the watchtower. The force present in these buildings was unknown and the three independent parties pursuing Kraust (Orlygg's Ulther Deathfist, Steve's Carnivale and Nik's Elves) would only have a small unit of scouts available at first. The fiefdom was accessible only through a narrow pass guarded by a watch tower and accompanying toll booth. If you've missed any of the intro narrative or build-up games it is worth a search through this blog to familiarise yourself with the protagonists.Īt the beginning of the game it was explained to the players that Baron Kraust (Thantsants) had detected his pursuers and left the Elven Road to take refuge in a small, renegade fiefdom run by a petty warlock. I have no shares in SG (regrettably) but it's the least I can do to return the awesomeness shown to us. They also have some mighty impressive discounts available on their webstore by the way. I hope those of you who enjoy reading these retro after action reports will take a moment to pop over to their Facebook page and give them a like as it will not only show the community's appreciation for a FLGS that welcomes the retro scene revivalists but also will be useful for hearing about updates on new events and how we are being perceived in 'modern' wargaming circles. Stepping in as a free venue at short notice they exceeded all expectations and couldn't have been more friendly and accommodating. First of all please allow me to introduce and thank our hosts, Slayer Gaming.
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